Backgammon terms explained: blot, prime, anchor and the rest
Backgammon has its own vocabulary, and most of it sounds like something a sailor would shout. Here's the lot, in plain words and roughly in the order you'll meet them.
The board
Point: one of the 24 narrow triangles. Also, confusingly, a point you own: hold one with two or more checkers and your opponent can't land there.
Pip: one step. The numbers on the dice are pips, and so is the distance a checker travels.
Bar: the ridge down the middle of the board, and where your checker waits after it's been hit.
Home board: your last six points, where your checkers finish and where your opponent has to re-enter after being hit.
Outer board: the middle two quadrants, the long stretch everybody travels through.
Your checkers
Checker: one of your fifteen pieces.
Blot: a single checker sitting alone on a point. It can be hit, which is why leaving one matters.
Builder: a spare checker placed where it can help make a point next turn.
Anchor: two of your checkers holding a point inside your opponent's home board. It's a safe landing spot and the base for a comeback.
Things that happen to checkers
Hit: landing on a blot and sending it to the bar.
Enter, or come in: moving a checker from the bar back onto the board, in your opponent's home board.
Dance: failing to enter, turn after turn, because every point is blocked. Nobody enjoys this.
Bear off: taking your checkers off the board at the end. Yes, that's where our name comes from.
Shapes and plans
Prime: several points in a row that you own. Six in a row is a full prime and nothing can jump it.
Block: any point you hold that gets in your opponent's way.
Race: the simple version of the game, where both sides are just running for home and nobody can be hit.
Slot: deliberately leaving a single checker somewhere useful, hoping to cover it next turn. A calculated risk.
Scores and the cube
Doubling cube: the block marked 2, 4, 8 and so on. Offering it doubles what the game is worth, and your opponent either accepts or gives up the game.
Beaver: in friendly money games, accepting a double and immediately doubling again. Optional, and slightly cheeky.
Gammon: winning before your opponent gets a single checker off. Worth double.
Backgammon: winning while your opponent still has a checker in your home board or on the bar, with none borne off. Worth triple, and rare enough to be worth mentioning afterwards.
Words you'll hear across the board
Tavla, Tavli, Nard: what the game is called in Turkey, Greece, Iran and much of Central Asia. Related games, same family.
Portes, Plakoto, Fevga: the three Greek games usually played one after the other.
The short version
- A point is a triangle, and also a triangle you own.
- A blot is a lone checker. Hitting one sends it to the bar.
- An anchor is two checkers safe in your opponent's home board.
- A prime is a wall of points your opponent can't pass.
- Bearing off is taking your checkers off at the end.
- A gammon is double, a backgammon is triple.
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