The 36 rolls: a probability table for backgammon
Two dice give 36 possible rolls. Almost every decision in backgammon comes down to how many of those 36 help you, and how many help your opponent.
Here are the numbers worth knowing, in one place.
The basics
| Question | Answer |
|---|---|
| Rolls containing a specific number (say a 4) | 11 of 36, about 31% |
| Rolls that are doubles | 6 of 36, about 17% |
| A particular double, say 5-5 | 1 of 36, under 3% |
| Average pips moved per roll | 8.17 |
| Pips each player must travel from the start | 167 |
The first line is the one that can feel surprising. A specific number isn't one in six; it's 11 in 36, because it can appear on either die.
The average roll is higher than you'd guess from two dice averaging 3.5 each, because doubles move four numbers instead of two.
How likely is a hit?
This is the table to memorise if you memorise one. It shows how many of the 36 rolls hit a lone checker at each distance, with no blocking points in the way.
| Distance | Rolls that hit | Chance |
|---|---|---|
| 1 pip | 11 of 36 | 31% |
| 2 pips | 12 of 36 | 33% |
| 3 pips | 14 of 36 | 39% |
| 4 pips | 15 of 36 | 42% |
| 5 pips | 15 of 36 | 42% |
| 6 pips | 17 of 36 | 47% |
| 7 pips | 6 of 36 | 17% |
| 8 pips | 6 of 36 | 17% |
| 9 pips | 5 of 36 | 14% |
| 10 pips | 3 of 36 | 8% |
| 11 pips | 2 of 36 | 6% |
| 12 pips | 3 of 36 | 8% |
Two things fall out of it. Six away is the most dangerous distance on the board, hit by nearly half of all rolls. And the drop from six to seven is enormous: 17 down to 6. One extra pip of distance cuts your risk by two thirds.
Distances of six or less are direct shots, reachable with one die. Seven and over are indirect, needing both dice to cooperate.
Coming in off the bar
If your checker is on the bar, you enter on a point matching one of your dice, so what matters is how many of your opponent's six home points are open.
| Points open | Rolls that enter | Chance |
|---|---|---|
| 6 | 36 of 36 | certain |
| 5 | 35 of 36 | 97% |
| 4 | 32 of 36 | 89% |
| 3 | 27 of 36 | 75% |
| 2 | 20 of 36 | 56% |
| 1 | 11 of 36 | 31% |
| 0 | none | closed out, no move at all |
This is why making points in your home board matters so much, and why a closed board is worth building even at some cost.
How to use all this
You don't need the whole table at the table. Three facts cover most decisions:
- A single number shows up in 11 of 36 rolls, so about 30% of the time.
- Six away is the riskiest place to leave a checker; seven away is far safer.
- Every home point you make takes roughly a sixth of their entries away.
The rest is useful when you're reviewing a game afterwards and want to know whether a risk was worth taking. Safe or bold turns these numbers into decisions.
The short version
- 36 rolls, and any specific number appears in 11 of them.
- Doubles: 6 in 36. A specific double: 1 in 36.
- Average roll: 8.17 pips. Starting pip count: 167 each.
- Hit chances peak at six pips away (17 of 36) and collapse at seven (6 of 36).
- Entering off the bar: 31% with one point open, 75% with three.
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