bearoff

How to set up a backgammon board

Five, three, five, two. Then you'll never need to look it up again.

Two minutes, and you'll never need to look it up again. There's a pattern hiding in the starting position, and once you see it you'll remember it.

What you're looking at

The board has 24 narrow triangles, called points, twelve on each side. The raised ridge down the middle is the bar.

Each player's points are numbered 1 to 24, counting from their own home board outwards. Your 1-point is the furthest corner of your home board; your 24-point is diagonally opposite, in your opponent's home board. Here's the part that confuses everyone at first: your 1-point is your opponent's 24-point. Same triangle, two names, depending on who's counting.

Your home board is points 1 to 6, the quadrant where your checkers finish.

A backgammon board: twenty-four numbered points, the bar down the middle, and the tray at the right where checkers come off.131214111510169178187196205214223232241the baroffopponent's home boardyour home boardyour outer board
The last six points - 1 to 6 - are your home board, and the tray beside them is where checkers go once they are off. The strip down the middle is the bar, where a checker waits after it has been hit.

The starting position

Each player has fifteen checkers, placed like this:

Your opponent's checkers mirror yours exactly, so every stack of yours faces a stack of theirs across the board.

The starting position: fifteen checkers each, on points 24, 13, 8 and 6 for you and the mirror image for your opponent.131214111510169178187196205214223232241
The starting position. Your checkers are the pale ones: two on point 24, five on 13, three on 8, five on 6. Your opponent's are the mirror image of that. You move from 24 towards 1, they move from 1 towards 24.

The easy way to remember it

Two numbers, then the pattern falls out: 5, 3, 5, 2 on the 6, 8, 13 and 24.

Or if you'd rather remember it by shape: two big stacks of five, one short stack of three in between, and a lonely pair in the far corner. The pair are the two that have the whole board to cross, which is exactly why they cause so much trouble later.

Which way do the checkers go?

Yours travel from the high numbers to the low ones, finishing in your home board. Your opponent's go the opposite way, towards theirs.

It doesn't matter which side of the board your home is on, as long as both players agree before the first roll. What does matter is that your home board and your opponent's are at the same end of the board, facing each other.

The rest of the kit

If the board came with a tube of checkers and you're missing one, count them: fifteen each, thirty in total. It's the most common thing to lose.

The short version

Fancy a game?

No password, no download - and your opponent can take their turn tomorrow.

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Angela

One of the top 10 sweetest people, probably. German by birth, delightfully unserious by nature. By day, she shapes stories; by night, she beats her boyfriend at backgammon and writes poetry.